|
B U _ I D E N T I F Y _ M A G I C
Given a number which has been found in the magic number field of a structure (which is typically the first entry), determine what kind of structure this magic number pertains to. This is called by the macro BU_CK_MAGIC() to provide a "hint" as to what sort of pointer error might have been made.
Definition at line 75 of file magic.c.
References ANIMATE_MAGIC, BN_GAUSS_MAGIC, BN_POLY_MAGIC, BN_TABDATA_MAGIC, BN_TABLE_MAGIC, BN_TOL_MAGIC, BN_UNIF_MAGIC, BN_VLBLOCK_MAGIC, BN_VLIST_MAGIC, BU_AVS_MAGIC, BU_BITV_MAGIC, BU_COLOR_MAGIC, BU_EXTERNAL_MAGIC, BU_HIST_MAGIC, BU_LIST_HEAD_MAGIC, BU_MAPPED_FILE_MAGIC, BU_PTBL_MAGIC, BU_RB_NODE_MAGIC, BU_RB_PKG_MAGIC, BU_RB_TREE_MAGIC, BU_VLS_MAGIC, DB_FULL_PATH_MAGIC, DBI_MAGIC, NMG_EDGE_G_CNURB_MAGIC, NMG_EDGE_G_LSEG_MAGIC, NMG_EDGE_MAGIC, NMG_EDGEUSE2_MAGIC, NMG_EDGEUSE_MAGIC, NMG_FACE_G_PLANE_MAGIC, NMG_FACE_G_SNURB_MAGIC, NMG_FACE_MAGIC, NMG_FACEUSE_MAGIC, NMG_KNOT_VECTOR_MAGIC, NMG_LOOP_G_MAGIC, NMG_LOOP_MAGIC, NMG_LOOPUSE_MAGIC, NMG_MODEL_MAGIC, NMG_REGION_A_MAGIC, NMG_REGION_MAGIC, NMG_SHELL_A_MAGIC, NMG_SHELL_MAGIC, NMG_VERTEX_G_MAGIC, NMG_VERTEX_MAGIC, NMG_VERTEXUSE_A_CNURB_MAGIC, NMG_VERTEXUSE_A_PLANE_MAGIC, NMG_VERTEXUSE_MAGIC, PIXEL_EXT_MAGIC, PT_MAGIC, RESOURCE_MAGIC, RT_AP_MAGIC, RT_ARB_INTERNAL_MAGIC, RT_ARBN_INTERNAL_MAGIC, RT_ARS_INTERNAL_MAGIC, RT_CTS_MAGIC, RT_DB_INTERNAL_MAGIC, RT_DIR_MAGIC, RT_EBM_INTERNAL_MAGIC, RT_ELL_INTERNAL_MAGIC, RT_FUNCTAB_MAGIC, RT_HALF_INTERNAL_MAGIC, RT_HIT_MAGIC, RT_HTBL_MAGIC, RT_PART_INTERNAL_MAGIC, RT_PG_INTERNAL_MAGIC, RT_PIPE_INTERNAL_MAGIC, RT_RAY_MAGIC, RT_REGION_MAGIC, RT_SEG_MAGIC, RT_SOLTAB_MAGIC, RT_TESS_TOL_MAGIC, RT_TGC_INTERNAL_MAGIC, RT_TOR_INTERNAL_MAGIC, RT_TREE_MAGIC, RT_VOL_INTERNAL_MAGIC, RT_WDB_MAGIC, RTI_MAGIC, SPM_MAGIC, WDB_PIPESEG_MAGIC, and WMEMBER_MAGIC. |